I have explored the mountains, streams and tundra plains of Skyrim. I am the Archmage, Dragonborn, and almost singlehandedly decided the course of a civil war between the Definitely-Not-Roman Legion and the Stormcloaks. I am a promising member of the Thieves’ Guild, and have been of notable assistance to dozens of others.
In the months since Skyrim came out, I have enjoyed my time spent in the game. The quest lines have been pretty good, even if they’re held back by the barely animated appearance of the puppets delivering the lines. The landscape is often quite beautiful. But for all that, I feel that the world is actually quite bland. As far as the technology powering Bethesda’s games might have come, there are some serious problems emerging — and I’m not referring to the widely-reported bugs.
I have only rarely come across anything of note in the hours that the game has the player tramping across the world. No one ever really seems to want to talk to me in this world. I occasionally stumble across a fort. The inhabitants promptly start shooting arrows at me. I crest a hill, and a strange man in a full suit of dwarven armour charges at me with a sword. I have no idea why. Once or twice, small parties of drunks have stopped me to share a drink with them as they make a motion that I suppose is meant to look like dancing.
One of the game’s great accomplishments is the streamlined, minimal interface. Easy to navigate, clear and legible, the Skyrim interface is a major step forward from the previous Elder Scrolls games. Unfortunately, this minimalist streak also carried over into the dialogue options. Which are horrible. I never really formed a clear sense of identity for my character, I think in large part because there was no sense of consequence to anything that I said. The game gives you a couple of options, your pick one, and … then you pick the other, because, hey, why not. It’s not as though any of the options were particularly interesting in the first place.
The same issue plagues the quests offered by the game. My character describes an interesting arc through the game. I saved the world from dragons, and became the arch-mage. Noble. I played a moral, upstanding character who was a force for good in the world. Then I took a bit of time off. The hero of Skyrim vanished, for a time, I like to imagine. Finally, the hero returned, and in short order put down the Stormcloak rebellion. But now the hero has begun to fall from grace, descending into Riften’s sewers to join up with the Thieves’ Guild. Next up, a few quests for the Daedra, and perhaps the Dark Brotherhood. Because, well, again, why not? No one in the world really seems to notice, and no one really cares.
I will keep dipping back into Skyrim from time to time to poke around the edges of the world, and finish off a couple more quests — but I don’t really feel any attachment. I’ll keep using my character because there’s no real reason not to. She’s powerful enough to carry me through those quests quickly and without much fear of losing progress. And I’ll keep engaging with contradictory quest lines, because I might as well.

